Guts and Glory is destined to be a hit at a party as a great alternative for the Cards Against Humanity crowd due the dark yet downright hilarious results that come regularly. A few instances of this resulted in me losing progress and actually put me at a start point as far as two checkpoints behind where I had last perished. On many occasions, the orange markers, which are typically placed too far apart for my liking, do not register as a legit checkpoint, resulting in some of the more tiresome challenges to be even more difficult. There are yellow markers that simply designate the current goal and save no progress, as well as an orange alternative which works as a legit checkpoint in the event you die or fail miserably. There are two types of checkpoints, which took me awhile to get my head around. The checkpoints will also cause some frustration if you're actually trying to complete the game as you should. When similar games include instant respawns, this stands out more than it should, even when the load times are only ten seconds or so. On many occasions, I died upon respawning for no reason, having to sit through the loading screen multiple times. The bugs don't always work out in your favor, and this game has plenty of them. Another instance allowed me to avoid a cluster of traps the level included by simply flying over them with the boost feature on the hover board, when this isn't a part of his skill set on any other course. ![]() I kid you not, you haven't lived until you've completed a race while your avatar has his head cut off, bleeding profusely from the neck all while still having full control of their bike. While some challenges require more dexterity and thought than others, much of your progress will be chalked up to dumb luck, with a few of my wins coming from cheating the game’s systems, often creating hilarious results. The tracks are just as varied and insane as the racers themselves, with theme parks, wilderness, and city settings covered. No matter which direction the player was facing or moving, they always seemed to go in the same direction once catapulted from the car or bike. The rag doll physics work well on a large scale, but I found outliers here and there that didn't quite add up, one of which is what looks like a giant version of corn hole, with the player representing the bean bag. The third ability allows you to eject your character from the vehicle, as they are the only part of the character that needs to meet the checkpoint or finish line. Both of these can be refilled by completing midair stunts or tricks, simply by moving the character around with the directional sticks. ![]() The second is a slowdown ability that makes some of the more difficult groups of traps much more manageable. Why these levels do not simply require you to use the player in question is a bit of a missed opportunity, since I found myself struggling at many points just to make progress using the trial and error method, especially when all of the racers are offered as a choice at the character select screen.Įach character has three set tools in their bag - the first is a boost ability which does what it says. Each character has their own strengths and weaknesses which are not disclosed at the character select screen, and more often than not you'll need to select the right one to complete the specific challenge you face. The racers and their means of transportation are fairly robust, ranging from the standard fare such as bikes or cars to crazy contraptions like a hobo outfitted with a lawn chair that’s been converted into a jetpack, or a young kid with a Back to the Future inspired hover board. ![]() Death comes quickly and quite often, with racers being dismembered, blown up, impaled, run over, and pretty much any other **** means to an end you can think up. Each level will get more and more challenging as you progress, with many culminating in the racer or random spectators being chopped to bits or exploding in a vicious explosion of gore and viscera. The game starts off small, requiring you to make it through a series of checkpoints, evading traps and hazards in the game world. This is a physics based racing game, but most of the joy that it evokes comes from the death and destruction that you will cause with your racer of choice, not actually completing the game's challenges. The best thing about this game is that it will likely having you and your friends laughing to the point of pissing yourselves. Sure, some games strive to be the prettiest, or have the biggest and best mechanics in order to drive players in droves to their local GameStop, but not this title Guts and Glory aims much higher. I'm going to start this review off being completely honest - from a technical standpoint, Guts and Glory is by far one of the worst games I have ever played.
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